Introducing Two Game Security Settings: Third Party Sales & Cross Game Teleports

What does third party mean? If I enable, will it work for me to teleport? How does it know if its third party?

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Good idea. I think that along with a whitelist system, a blacklist system would be useful to block specific games that you keep getting teleported to or for models that keep getting advertised. Much of the time it is only focused on one specific game, such as a “Loading…” place.

For games that use/require 3rd place teleportation, blacklisting certain game IDs can help.

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Thank you team! I’ve been helping as much as I can with these backdoor scripts. got to have a great conversation with mr_purrsalot about these scripts!

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Can anyone confirm if these are disabled by default? I believe they should be. People putting models in their game might not even know these features exist.

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Can confirm this myself, it was also mentioned in the post

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Another different question, but is it possible to buy a devproduct from another game/group?

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Roblox should have an optional whitelist system to only allow specific domains for http requests.

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This still leaves me to ask the question: “How is enabling studio access to API services a security related topic; and why does it even exist?”

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This is really helpful, thank you for adding these new features. I’m not gonna use free models on my games, but for people that are starting out and have to use free models this update is really helpful!

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Hope in the future there will be Third Party Modules

If cross-game teleporting is disabled, will teleporting from a group game to a user game work if the user is a developer in the group, or vice versa?

I dont understand… What?? Can someone explain?

This is so cool, It is sure to stop from viruses teleporting you to a harmful place

I have a concern.

There is third-party content that relies on donations to support its development. For example, HD Admin and Kohl’s Admin Infinite both have historically had donation buttons that grant a few exclusive perks.

I also rely on donations in a similar manner, people copying one of my games, but leaving the donate buttons alone so others can get exclusive T-Shirts. Because game files are not considered universes, the third-party product permission will not persist between copies.

To have third-party products blocked by default means that third-party creators cannot earn much revenue from other people including their content in games, at least newer games going forward, because many kids will not think to enable the setting.

Will there be any means of fixing this, or is this a temporary solution for until a better solution is finished?

On the flip side, I would also like to see a setting for the require keyword, which is widely abused to carry out the attacks these new settings are intended to hinder.

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Why are third party creators trying to profit off others’ games in the first place? Why are third party creators trying to teleport people off to other people’s’ games, driving players away from me?

I can’t speak for all applications, but in the case of HD Admin donations have been an essential source of income. It’s enabled me to work full time on it and other open-source works, and bring on board additional developers to greatly help with development.

This ultimately means better features for our users, many of which drive their gameplay and provide a great source of revenue for them. For instance, since 2019, HD Admin directly has earned developers over 350 million Robux. It has also driven millions of views on YouTube, which consequently provide game developers and their games with greater exposure.

In terms of teleportation, this does have quite a niche legitimate use, however we still find many groups (such as war clans) utilising it to move their members between other group games (such as an apposing clans fort).

Once solution is to introduce an ability for developers to whitelist desired applications.

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This sounds absolutely amazing and is for sure a long overdue feature for roblox! I am sure that many newer developers who are dependent on the toolbox both as a learning resource and a helping hand will be made much safer when making their games now and this should help protect them that little bit more. I really do see this helping the community become a much safer place to develop in and a lot easier for newer developers to learn

A great way to stop those scam obbies.

If Third Party Teleports is disabled, will players be able to teleport to the game it is disabled in?

For example, Developer 1 has a game called Game 1. Developer 1 turns off Third Party Teleports. Developer 2, however, enables Third Party Teleports on his game called Game 2.

Players from Game 1 will not be able to teleport to Game 2, but will players from Game 2 be able to teleport to Game 1?

If they’re all in the same universe (game), yes. This is just third party (different universe/game). Same applies to sales.