Such an awesome feature. This is going to make draggable UI so much easier to set up and remove the need for long module scripts and libraries. Didn’t even think of the use-case for sliders here - so so amazing, I can finally get rid of my 1000 line library I installed just to set up a damn settings slider. Awesome job to the team here!!
Will we get another announcement when this feature has been enabled in live games? Just asking so I know whether to check back on this thread or not.
Number sliders and a Unity-like inertia drag feature have been a pain point for me. No more! I really love how a lot of games built on Unity that I’ve played have inertial drag on most menus and are elastic to their constraints, so this should make it much easier to create those. Plus I’ve been having some issues creating number sliders. CANNOT wait to use this in prod.
This is an awesome addition to UI hope there will be further expanding on Effects of UI likes Blur and Particle.
UI randomly fade out of existence in edit mode, work normally in play mode. https://gyazo.com/97b0a54eef79e2b3678d49c38402c824
But how works the drag to resize windows @PrinceTybalt@DeFactoCepti I can use for my plugin I made it responsive so user can drag the frame to make it bigger
Only the ui from the test place is kinda broken on mobile
This is EPIC! Seriously epic! This will make interactive UI elements so much easier and less time consuming to create.
One thing I’d love to see later down the line is the ability to combine this UIDragDetector with the Path2D Instance to allow us to create custom paths for dragging!
I remember I spent a day trying to figure out how to make a UI slider.
I now use a specific module that I made by myself, but this new UIDragDetector will save a lot of time for new devs, or generally any dev I think. Thats a great thing.
Is it possible for UIDragDetectors to drag other instances entirely? For example here i wish the actual “Inventory-1” instance to be dragged and NOT the instance the UIDragDetector is parented to.
Hey I’ve been noticing framerate drops when moving things within more complex UI’s. The framerate drops seem to happen universally although inconsistently (Sometimes when starting to move a UI element with a UIDragDetector there may not be any frame drops at all). They happen for ScreenGui’s too though its not as bad.
Here’s a video of the issue. In the video i am comparing UIDragDetectors (the white box) with my own draggable’s solution. Said framerate drops do not occur with my own ui draggable system.