This is gonna be so useful thank you for realising this
Thank you! Iāve been looking forward to this for a while now. Canāt wait for this to become live and use it in my games/experiences
Wow this beta came in clutch, very needed, yes. Thank you for the update.
Weāve been waiting years for this
absolutely LOVE this, sliders are so easy now
very very trueā¦ hopefully we get keyframe mirroring
for the default animator this year or next year, itās also very needed.
Canāt wait to see the future of house decorating games and what cool mechanics people will make with this! Truly a time-saver of an update.
Oh my lord, finally, thatās gonna make work so much easier. Letās go, what a W update
Finally!
Gonna test them tomorrow.
Yay
Now settings menus, inventory menus, and character customization menus will be easier to make!
And here I was, about to make my game a settings panel. Perfect timing, thank you Roblox.
This is so awesome! Cant wait until the full release!!
AMAZING!!! IāM IM LOVE WITH THIS UPDATE. I hope this get outs of the beta quickly
A very minor critique but is there a reason we have to set a function using SetDragStyleFunction instead of just using a callback?
Its about timeā¦
(rip draggable bool )
I stopped breathing the moment I squinted my eyes to see clearly.
How long have we been missing out this feature? You are finally bringing something that the UI-Scripting community had struggled with and had to face the disadvantages of using mouse click event for mobile devices.
this is great! no more having to create custom slider handlers!
off-topic, but are there any plans for adding something like āUIBlurā for UI background blurring?
You can definitely set the ResponseStyle to a custom one (or whatever else if you wish to do so) and implement your own logic to call in the Drag Eventsā it would just be another way of implementing a custom drag behavior!
this changes so much. I have been wanting an easier way to mess with dragging for a while now. Thanks Roblox, look forward to using it!
I just mean the design for implementing this feature, like why you chose a method for customizing the dragging behaviour in place of a callback (dragDetector.DragStyleFunction = function...
)?
It just struck me as a bit out of place because, from what Iāve noticed at least, usually these customization behaviours where there can only be a single assigned behaviour at a time are done via callbacks (first ones that come to mind are the textChatService ones)