Introducing UIDragDetectors [Studio-only Beta]

Thank you! I’ve been looking forward to this for a while now. Can’t wait for this to become live and use it in my games/experiences :smile:

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Wow this beta came in clutch, very needed, yes. Thank you for the update.

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We’ve been waiting years for this :sob: :sob:

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absolutely LOVE this, sliders are so easy now

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very very true… hopefully we get keyframe mirroring for the default animator this year or next year, it’s also very needed.

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Can’t wait to see the future of house decorating games and what cool mechanics people will make with this! Truly a time-saver of an update.

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Oh my lord, finally, that’s gonna make work so much easier. Let’s go, what a W update

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Finally! :raised_hands:
Gonna test them tomorrow.

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Yay :smiley:

Now settings menus, inventory menus, and character customization menus will be easier to make!

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And here I was, about to make my game a settings panel. Perfect timing, thank you Roblox. :pray: :pray: :pray:

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This is so awesome! Cant wait until the full release!!

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AMAZING!!! I’M IM LOVE WITH THIS UPDATE. I hope this get outs of the beta quickly :pray: :heart:

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A very minor critique but is there a reason we have to set a function using SetDragStyleFunction instead of just using a callback?

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Its about time…

(rip draggable bool :sob::sob::sob:)

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I stopped breathing the moment I squinted my eyes to see clearly.

How long have we been missing out this feature? You are finally bringing something that the UI-Scripting community had struggled with and had to face the disadvantages of using mouse click event for mobile devices.

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this is great! no more having to create custom slider handlers!
off-topic, but are there any plans for adding something like “UIBlur” for UI background blurring?

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You can definitely set the ResponseStyle to a custom one (or whatever else if you wish to do so) and implement your own logic to call in the Drag Events– it would just be another way of implementing a custom drag behavior!

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:pray::pray::pray: this changes so much. I have been wanting an easier way to mess with dragging for a while now. Thanks Roblox, look forward to using it!

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I just mean the design for implementing this feature, like why you chose a method for customizing the dragging behaviour in place of a callback (dragDetector.DragStyleFunction = function...)?

It just struck me as a bit out of place because, from what I’ve noticed at least, usually these customization behaviours where there can only be a single assigned behaviour at a time are done via callbacks (first ones that come to mind are the textChatService ones)

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Saved me from having to code sliders myself, I ALMOST did it, and then this dropped.
You have no idea how much time this saves.

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