I notice people have some really creative ideas for this, and that’s pretty awesome to see from a community! We have our basic usage of cinematics or loading screens, yet some users take it further to do things like animate 2D faces or bring life to an environment.
I’m going to assume that this will take a lot more memory than a spritesheet and sound (and if not, correct me). If that’s the case, us developers will have to do more research on when, what, and how we implement this feature.
It’s nice to see resolution as a property, albeit it’s a bit disappointing to see it’s read-only. For performance purposes, could there potentially be a property sometime in the future named ResolutionScale?
ResolutionScale could be a double, and a lower resolution scale could improve performance.
Anyways, thanks for the update, I’ll be sure to use it!
The compression on these videos is absolutely horrible and it appears to be that the files are compressed on upload, not on playback. If you want this feature to be useful for anything more than a waterfall slowly moving in a still frame, then you’ll need to make the compression much much less aggressive. Having 2010 youtube level video quality in a 2020 game doesn’t feel good at all.
Yes actually it will might cost robux to upload because
a audio costs 500 to upload
and video and audio gonna be like more then that I think I’m not sure that depends on roblox.
But there are gonna be issues with the copyright so beware of that.