Ahh my bad, I forgot, I even mentioned this on the thread.
I guess itâs something like youâd have to pay for using external content, with VideoFrames? Definitely. Iâm not sure how Roblox would do it, perhaps a game settings page where you can add external content? Interesting⌠rbxexternalasset://something
Theyâll probably figure it out.
Certain people can post public videos, and the rest who are not in the video ugc, are also able to post videos but cannot be bought by other people, and cannot be shown outside of their own roblox games. These people are able to use it in their games, and that will be able to be shown by everyone inside of their game. But, there will still be a price for it: 50k robux, and must have premium. There will also be an extremely heavy moderation team checking each video out, and if it gets accepted they are only allowed to use it in their own games.
or maybe their could be some other requirements for it? Iâm really not sure.
50k robux⌠$500 usd just to be able to upload videos? lol thatâs a rip off right there even video thumbnails only cost 500 robux, but 50k is just a rip off, nobody would pay that unless they were rich and had money to waste like it was nothing, iâd rather delete my 2008 account or even switch to console and forget about roblox before i payed that price lmao
After trying this in Roblox Studio and my game, I feel like this is a good tool that we have been all been waiting for so long (Yes! Youtube in Roblox!) but, there are somethings that are worrying me.
Audios, Videos must be like audios in a way, if yes, then you need to pay for the amount of video there is. But still, if you met a player before with a boombox, then you must have been hearing some not so nice words.
I want to know whats the game plan here, will it be just like audios? Or will it be focused on a lot? Maybe for a group of users only?
I hope this can lead to a better way to make and improve games.
I AM SUPER EXCITED WITH THIS UPDATE. Sorry for caps! I was able to create a really nice TV which people loved! I wanted to share it with you guys because Iâm so happy with it.
Please stop discussing charges as nothing has been released or set in stone yet; pls move this to dms or another topic as youâll just confuse readers and are drawing the topic aside. (this is to everyone not just notsxfe thanks)
You donât necessarily have to play every video on server side you know You can just make them client sided and have an option to actually play it or not.
videoframe.properties: SoundPart â The part that sound will be emitted from. If SoundPart == nil, make sound non 3D, global sound. This works with attachments as well. Since sounds can be parented to part or attachment.
For some reason, when I iterate through a table of videos so that each video can be played sensibly one after the other, it still says âAt most 2 videos can play simultaneouslyâ meaning it thinks that theres 2 videos running at once but in my system it waits for the current video to finish then it puts it in ReplicatedStorage and grabs another video from RS and plays it on the server. It seemed to work for about 10 seconds and then over that duration it starts throwing that error.
I have no other videos playing apart from the system which I am working on.
SurfaceGui is a Gui Instance used to render on surface of parts. Make sure the SurfaceGui is facing the correct direction, also check if the scaling is correct as well. PS: VideoFrame only plays at runtime.