This should be seen directly by the Roblox development team:
Open the project (sent in PM)
Open LocalScript and set a breakpoint at line 1641
Run
Insert an object (use the shortcuts Q31 for this object)
Expected Behavior
Execution should stop at the breakpoint line
Actual Behavior
Execution is stopping at a completely random line, 1806 (where there is no breakpoint)
Workaround
Since the breakpoints are not working in this part of the script, I have to disable them and put a breakpoint right at the beginning of the function and then, I have to press F10 HUNDREDS OF TIMES because I can’t skip the loops I want to reach the desired breakpoint line.
Issue Area: Studio Issue Type: Other Impact: High Frequency: Constantly A private message is associated with this bug report
Today, I got another situation in breakpoints (and in this case, unfortunately --!optimize 0 didn’t work).
When using Step Into (F11) inside a UpdateAsync function, after the first return of this function, the debugger will not pause for the next lines (more details already sent to @IcyTides in PM).