Intvalue not working when it's lower than a certain point?

Everything works as intended when the value is below 50, but when its below 25 or at 0 it doesn’t do anything.

I get no errors from this, please help me

Script:

local players = game:GetService("Players")
local player = players.LocalPlayer

local playergui = player.PlayerGui

local TS = game:GetService("TweenService")

local Lighting = game:GetService("Lighting")
local ColorCorrection = Lighting:WaitForChild("ColorCorrection")

local fire = workspace.Campfire:WaitForChild("Fire")

local TickValue = game.ReplicatedStorage.Misc.PlayerTickValue.Value

function Changed()
	if script.Value.Value == 100 or script.Value.Value >= 100 then
		script.Value.Value = 100
		TS:Create(ColorCorrection, TweenInfo.new(1, Enum.EasingStyle.Circular), {Saturation = 0}):Play()

	elseif script.Value.Value <= 50 then
		TS:Create(ColorCorrection, TweenInfo.new(1, Enum.EasingStyle.Circular), {Saturation = -.5}):Play()
		TS:Create(playergui.Vignette.ImageLabel, TweenInfo.new(1, Enum.EasingStyle.Circular), {ImageTransparency = .5}):Play()

	elseif script.Value.Value < 25 then
		TS:Create(ColorCorrection, TweenInfo.new(1, Enum.EasingStyle.Circular), {Saturation = -1}):Play()
		TS:Create(playergui.Vignette.ImageLabel, TweenInfo.new(1, Enum.EasingStyle.Circular), {ImageTransparency = 0}):Play()

	elseif script.Value.Value == 0 or script.Value.Value <= 0 then
		print("whoops")	
		player.Character.Torso:BreakJoints()
	end
end

while task.wait(1) do
	local distance = player:DistanceFromCharacter(fire.Position)
	
	if distance <= 17 then
		script.Value.Value = script.Value.Value + TickValue
	else
		script.Value.Value = script.Value.Value - TickValue
	end
	
	script.Value.Changed:Connect(Changed)
end

Try to set a limit on how much the number can get smaller

	elseif script.Value.Value <= 50 and script.Value.Value >= 26 then

	elseif script.Value.Value <= 25 and script.Value.Value >= 1 then

	elseif script.Value.Value <= 0 then

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