- What do you want to achieve? Keep it simple and clear!
I am making an automatic fire system to every house model and I want a GUI to tween and appear to the players who are already on the fire team to see this GUI. The GUI basically tells them there is a fire at a residential house.
- What is the issue? Include screenshots / videos if possible!
The issue is that there is an error coming up, just like in the title, that I don’t know how to fix. I have rarely or ever encountered this error.
Workspace.HOUSE1.Script:5: invalid argument #1 to 'ipairs' (table expected, got Instance)
- What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I tried changing the order of the script to see if that changed anything but nope.
Code
local house = script.Parent.Parent.HOUSE1
local TweenService = game:GetService(“TweenService”)
while wait(40) do
for _, players in pairs(game.Teams["Fire Department"]) do
local tweenInfo = TweenInfo.new(5, Enum.EasingStyle.Linear, Enum.EasingDirection.In, 0, 1, 1)
local tween = TweenService:Create(players.PlayerGui.Fire.Alert, tweenInfo, {Position = UDim2.new(0.095, 0,0.021, 0)})
players.PlayerGui.Fire.Enabled = true
players.PlayerGui.Fire.Alert.Text = "House fire alarm activated! Units required!"
tween:Play()
wait(5)
local tweenInfo = TweenInfo.new(5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, 1, 1)
local tween1 = TweenService:Create(players.PlayerGui.Fire.Alert, tweenInfo, {Position = UDim2.new(0.095, 0,-0.088, 0)})
tween1:Play()
wait(6)
players.PlayerGui.Fire.Enabled = false
end
for _, parts in pairs(house:GetChildren()) do
if parts:IsA("Part") then
local fire = Instance.new("Fire")
local smoke = Instance.new("Smoke")
local alreadyBurning = parts:FindFirstChildWhichIsA("Fire")
if not alreadyBurning then
fire.Parent = parts
fire.Size = 18
end
end
end
end
Can anybody help?