Hello devforum users, I am trying to make a script that’ll check if the name of the model matches with the name of the GUI and then set the value that matches with a table with sorts of numbers that’ll then match the number of the table via its name. Sort of basically a selecting system.
deployed = false
uis = nil
uis = game:GetService("UserInputService")
angle = 0
local placedprops = 0
cmort = 0
ss = game:GetService("ReplicatedStorage").Objects
current = 0
local temp
local player = game:GetService("Players").LocalPlayer
local equipped = false
local PressR = false
local PressT = false
script.Parent.Equipped:connect(function(m)
equipped = true
local guicloned2 = game.ReplicatedStorage.GUIDE:Clone()
guicloned2.Name = "NewPlayerGUIGuide"
guicloned2.Parent = player.PlayerGui
local clonedGUI = game.ReplicatedStorage.ScreenGui:Clone()
clonedGUI.Parent = player.PlayerGui
if clonedGUI.ScrollingFrame.CLone.nameofprop.Text:match(mort) then
clonedGUI.ScrollingFrame.CLone.select.Prop.Value = ss.Name
end
clonedGUI.ScrollingFrame.CLone.select.MouseButton1Click:Connect(function()
end)
guicloned2.Frame.amount.Text = placedprops .. "/500"
uis = game:GetService("UserInputService")
mouse = m
d = mouse.Button1Up:connect(dostuff)
uis.InputBegan:Connect(function(keycode)
if keycode.KeyCode == Enum.KeyCode.X and equipped == true then
if mouse.Target.Parent.Name == "Placed by " .. player.Name then
script.Parent.R:FireServer(mouse.Target.Parent)
placedprops = placedprops - 1
end
end
end)
c = uis.InputBegan:connect(function(k)
if k.KeyCode == Enum.KeyCode.R then
if angle < 360 then
angle = angle + 10
else
angle = 0
end
elseif k.KeyCode == Enum.KeyCode.T then
if angle > 0 then
angle = angle - 10
else
angle = 360
end
elseif k.KeyCode == Enum.KeyCode.F then
current = current - 1
if current == -1 then
current = 67
end
temp:destroy()
setup()
elseif k.KeyCode == Enum.KeyCode.G then
current = current + 1
if current == 68 then
current = 0
end
temp:destroy()
setup()
end
end)
setup()
end)
script.Parent.Unequipped:connect(function() c:disconnect() d:disconnect() temp:destroy() player.PlayerGui:FindFirstChild("NewPlayerGUIGuide"):Destroy() player.PlayerGui:FindFirstChild("ScreenGui"):Destroy() equipped = false end)
function dostuff()
if (temp.PrimaryPart.Position - game.Players.LocalPlayer.Character.Torso.Position).magnitude<20 then
script.Parent.Place:FireServer(mort[current],ok)
placedprops = placedprops + 1
player.PlayerGui.NewPlayerGUIGuide.Frame.amount.Text = placedprops .. "/500"
end
end
mort = {
[0] = ss["Reinforced Wood Wall 1"],
[1] = ss["Reinforced Wood Wall 2"],
[2] = ss["Reinforced Wooden Plane"],
[3] = ss["Wood Wall /w Door"],
[4] = ss["FirePit"],
[5] = ss["Sandbags"],
[6] = ss["Sleeping Bag"],
[7] = ss["Skeleton Corpse"],
[8] = ss["Rusty Shelf"],
[9] = ss["Table"],
[10] = ss["Crate"],
[11] = ss["Barrel"],
[12] = ss["Bed"],
[13] = ss["Laptop"],
[14] = ss["Shopping Cart"],
[15] = ss["Tree"],
[16] = ss["Patch Of Dirt"],
[17] = ss["Tent"],
[18] = ss["Car"],
[19] = ss["Keep Out Sign"],
[20] = ss["Plant Box"],
[21] = ss["M14"],
[22] = ss["M4A1"],
[23] = ss["AK47"],
[24] = ss["Mounted MG34"],
[25] = ss["Open Sign"],
[26] = ss["Burger"],
[27] = ss["Pot Plant"],
[28] = ss["Condements 1"],
[29] = ss["Condements 2"],
[30] = ss["Plate"],
[31] = ss["Ketchup & Mustard"],
[32] = ss["AntiBulletWall"],
[33] = ss["Abandonded Humvee"],
[34] = ss["Windmill"],
[35] = ss["Sandbag 2"],
[36] = ss["Lampshade"],
[37] = ss["Lamp"],
[38] = ss["Telescope"],
[39] = ss["Pile Of Planks"],
[40] = ss["Cargo"],
[41] = ss["AtomKick Case"],
[42] = ss["Guitar"],
[43] = ss["Medical Case"],
[44] = ss["Hanging Tent"],
[45] = ss["Multipurpose Tent"],
[46] = ss["Ladder"],
[47] = ss["Tall Shelf"],
[48] = ss["Dataserver"],
[49] = ss["TV"],
[50] = ss["Chair"],
[51] = ss["Makeshift Fence"],
[52] = ss["Palet Of Crates"],
[53] = ss["ToolBox"],
[54] = ss["Wood Table"],
[55] = ss["Fridge"],
[56] = ss["Haybale Stack"],
[57] = ss["Pile of scrap"],
[58] = ss["Scrap Ceiling/Platform"],
[59] = ss["Scrap Ceiling/Platform XL"],
[60] = ss["Scrap Ceiling Ladder"],
[61] = ss["Scrap Doorway"],
[62] = ss["Scrap Wall 1"],
[63] = ss["Scrap Wall 2"],
[64] = ss["Scrap Window 1"],
[65] = ss["Scrap Wall 3"],
[66] = ss["Reinforced Scrap Wall"],
[67] = ss["Scrap Wall 4"],
}
function setup()
temp = mort[current]:Clone()
temp.Parent = workspace.CurrentCamera
for i,v in pairs(temp:GetChildren()) do
v.Transparency = 0.8
v.CanCollide = false
end
mouse.TargetFilter = temp
while wait() and temp do
temp:SetPrimaryPartCFrame(CFrame.new(mouse.Hit.p)*CFrame.Angles(0,math.rad(angle),0))
ok = temp.PrimaryPart.CFrame
end
end
This script is responsible for the tables & other stuff
local PropCount = 0
local Children = game.ReplicatedStorage.Objects:GetChildren()
local Player = game.Players.LocalPlayer
local ss = game.ReplicatedStorage.Objects
function yes()
local child2 = Player.PlayerGui.ScreenGui.ScrollingFrame:GetChildren()
for i, child3 in ipairs(child2) do
if child3.Name == "Clone" then
child3:Destroy()
end
end
for i, child in ipairs(Children) do
if child:IsA("Model") then
local NewClone = script.Parent.CLone:Clone()
NewClone.Parent = Player.PlayerGui.ScreenGui.ScrollingFrame
NewClone.nameofprop.Text = child.Name
NewClone.Position = UDim2.new(0, 0, PropCount, 0)
PropCount = PropCount + 0.01
NewClone.Visible = true
end
end
end
yes()
mort = {
[0] = ss["Reinforced Wood Wall 1"],
[1] = ss["Reinforced Wood Wall 2"],
[2] = ss["Reinforced Wooden Plane"],
[3] = ss["Wood Wall /w Door"],
[4] = ss["FirePit"],
[5] = ss["Sandbags"],
[6] = ss["Sleeping Bag"],
[7] = ss["Skeleton Corpse"],
[8] = ss["Rusty Shelf"],
[9] = ss["Table"],
[10] = ss["Crate"],
[11] = ss["Barrel"],
[12] = ss["Bed"],
[13] = ss["Laptop"],
[14] = ss["Shopping Cart"],
[15] = ss["Tree"],
[16] = ss["Patch Of Dirt"],
[17] = ss["Tent"],
[18] = ss["Car"],
[19] = ss["Keep Out Sign"],
[20] = ss["Plant Box"],
[21] = ss["M14"],
[22] = ss["M4A1"],
[23] = ss["AK47"],
[24] = ss["Mounted MG34"],
[25] = ss["Open Sign"],
[26] = ss["Burger"],
[27] = ss["Pot Plant"],
[28] = ss["Condements 1"],
[29] = ss["Condements 2"],
[30] = ss["Plate"],
[31] = ss["Ketchup & Mustard"],
[32] = ss["AntiBulletWall"],
[33] = ss["Abandonded Humvee"],
[34] = ss["Windmill"],
[35] = ss["Sandbag 2"],
[36] = ss["Lampshade"],
[37] = ss["Lamp"],
[38] = ss["Telescope"],
[39] = ss["Pile Of Planks"],
[40] = ss["Cargo"],
[41] = ss["AtomKick Case"],
[42] = ss["Guitar"],
[43] = ss["Medical Case"],
[44] = ss["Hanging Tent"],
[45] = ss["Multipurpose Tent"],
[46] = ss["Ladder"],
[47] = ss["Tall Shelf"],
[48] = ss["Dataserver"],
[49] = ss["TV"],
[50] = ss["Chair"],
[51] = ss["Makeshift Fence"],
[52] = ss["Palet Of Crates"],
[53] = ss["ToolBox"],
[54] = ss["Wood Table"],
[55] = ss["Fridge"],
[56] = ss["Haybale Stack"],
[57] = ss["Pile of scrap"],
[58] = ss["Scrap Ceiling/Platform"],
[59] = ss["Scrap Ceiling/Platform XL"],
[60] = ss["Scrap Ceiling Ladder"],
[61] = ss["Scrap Doorway"],
[62] = ss["Scrap Wall 1"],
[63] = ss["Scrap Wall 2"],
[64] = ss["Scrap Window 1"],
[65] = ss["Scrap Wall 3"],
[66] = ss["Reinforced Scrap Wall"],
[67] = ss["Scrap Wall 4"],
}
This script is what makes the stuff & yk…