Invalid argument #2 to 'random' (interval is empty)

  1. What do you want to achieve? Keep it simple and clear!

I am trying to make a limb dismemberment script, when a remote is called, the script will first get all the children of the enemy character, then put the limbs of the character into a table. After that, it will kill the enemy character, then it will choose a random number of limbs to dismember, then make them transparent and spawn a clone of the limb.

  1. What is the issue? Include screenshots / videos if possible!

I keep getting spammed this error:

local BloodSpillRemote = ReplicatedStorage.Remotes.BloodSpillRemote

BloodSpillRemote.OnServerEvent:Connect(function(player, EnemyHumanoid)
	local character = EnemyHumanoid.Parent
	local limbs = {}
	for _, part in pairs(character:GetChildren()) do
		if part:IsA("BasePart") and not (part.Name == "HumanoidRootPart" or part.Name == "Head" or part.Name == "Torso" or part.Name == "MeshPart" or part.Name == "Debris") then
			if EnemyHumanoid.Health > 0  then
				table.insert(limbs, part)

	EnemyHumanoid.Health = 0
	local numLimbsToDelete = math.random(1, #limbs)

	for i=1,numLimbsToDelete do
		if limbs[numLimbsToDelete] then --If the limb still exists (it hasn't already been deleted), delete it.
				limbs[numLimbsToDelete].Transparency = 1
				local fakelimb = limbs[numLimbsToDelete]:Clone()
				fakelimb.Parent = limbs[numLimbsToDelete].Parent
				fakelimb.CanCollide = true
				fakelimb.Transparency = 0
				fakelimb.Name = "Debris"
			table.remove(limbs, numLimbsToDelete) --Remove the deleted limb from the table so we don't try to delete it again.

I used roblox’s new AI tool to write some of the code.

Put print(limbs) before you set the variable numLimbsToDelete. You could also try redefining numLimbsToDelete with this:

local numLimbsToDelete = math.random(1, table.maxn(limbs))

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