Hello I ran into this problem, Im not sure what to do. Here is the code:
local Door = {}
Door.__index = Door
function Door:New(model)
local newDoor = setmetatable({}, self)
newDoor.__index = newDoor
newDoor.Model = model
return newDoor
end
Error: ServerScriptService.Door:13: invalid argument #2 to ‘setmetatable’ (nil or table expected, got Instance)
local collectionService = game:GetService("CollectionService")
local Doors = collectionService:GetTagged("Door")
local Door = require(script.Parent.Door)
for i, door in pairs(Doors) do
local newDoor = Door.New(door)
newDoor:ToggleState()
wait(4)
newDoor:ToggleState()
end
I get this error: ServerScriptService.DoorHandler:8: attempt to call a nil value. Door handler is the script above me! Where the function is being called, also here is the full module script.
local tweenService = game:GetService("TweenService")
local Door = {}
Door.__index = Door
Door.Closed = false
Door.ClosedTime = 1
function Door:New(model)
local newDoor = setmetatable({}, self)
newDoor.__index = newDoor
newDoor.Model = model
return newDoor
end
function Door:CreateTween(properties)
local Tween = tweenService:Create(
self.Model.Door,
TweenInfo.new(self.CloseTime, Enum.EasingStyle.Sine, Enum.EasingDirection.In),
properties
)
return Tween
end
function Door:TuggleState()
self.Closed = not self.Closed
local properties = {}
properties[true] = {self.Module.ReferencePoints.Closed.Position}
properties[false] = {self.Module.ReferencePoints.Opened.Position}
local Tween = self:CreateTween(properties[self.Closed])
Tween:Play()
end
return Door
ServerScriptService.DoorHandler:8: attempt to call a nil value
local collectionService = game:GetService("CollectionService")
local Doors = collectionService:GetTagged("Door")
local Door = require(script.Parent.Door)
for i, door in pairs(Doors) do
local newDoor = Door:New(door)
newDoor:ToggleState()
wait(4)
newDoor:ToggleState()
end