Invalid argument #3

My problem is that it does not let me create more data from stringValue on line 81, I already tried everything and it gives me an error

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local DataStoreService = game:GetService("DataStoreService")
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")

local graficos = ReplicatedStorage:WaitForChild("Graficos")
local MyDataStore = DataStoreService:GetDataStore("MyDataStore")

local shadowSettings = {
	Bajo = function(player: Player)
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("Sombras").Abrir.Text = "  Bajo"
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("Sombras"):WaitForChild("Abrir"):WaitForChild("Visible"):WaitForChild("Botones"):WaitForChild("Bajo").Frame.Visible = true
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("Sombras"):WaitForChild("Abrir"):WaitForChild("Visible"):WaitForChild("Botones"):WaitForChild("Medio").Frame.Visible = false
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("Sombras"):WaitForChild("Abrir"):WaitForChild("Visible"):WaitForChild("Botones"):WaitForChild("Alto").Frame.Visible = false
	end,
	Medio = function(player: Player)
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("Sombras").Abrir.Text = "  Medio"
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("Sombras"):WaitForChild("Abrir"):WaitForChild("Visible"):WaitForChild("Botones"):WaitForChild("Bajo").Frame.Visible = false
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("Sombras"):WaitForChild("Abrir"):WaitForChild("Visible"):WaitForChild("Botones"):WaitForChild("Medio").Frame.Visible = true
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("Sombras"):WaitForChild("Abrir"):WaitForChild("Visible"):WaitForChild("Botones"):WaitForChild("Alto").Frame.Visible = false
	end,
	Alto = function(player:Player)
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("Sombras").Abrir.Text = "  Alto"
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("Sombras"):WaitForChild("Abrir"):WaitForChild("Visible"):WaitForChild("Botones"):WaitForChild("Bajo").Frame.Visible = false
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("Sombras"):WaitForChild("Abrir"):WaitForChild("Visible"):WaitForChild("Botones"):WaitForChild("Medio").Frame.Visible = false
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("Sombras"):WaitForChild("Abrir"):WaitForChild("Visible"):WaitForChild("Botones"):WaitForChild("Alto").Frame.Visible = true
	end,
}

local waterSettings = {
	Bajo = function(player: Player)
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("AguaCalidad").Abrir.Text = "  Bajo"
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("AguaCalidad"):WaitForChild("Abrir"):WaitForChild("Visible"):WaitForChild("Botones"):WaitForChild("Bajo").Frame.Visible = true
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("AguaCalidad"):WaitForChild("Abrir"):WaitForChild("Visible"):WaitForChild("Botones"):WaitForChild("Medio").Frame.Visible = false
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("AguaCalidad"):WaitForChild("Abrir"):WaitForChild("Visible"):WaitForChild("Botones"):WaitForChild("Alto").Frame.Visible = false
	end,
	Medio = function(player: Player)
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("AguaCalidad").Abrir.Text = "  Medio"
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("AguaCalidad"):WaitForChild("Abrir"):WaitForChild("Visible"):WaitForChild("Botones"):WaitForChild("Bajo").Frame.Visible = false
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("AguaCalidad"):WaitForChild("Abrir"):WaitForChild("Visible"):WaitForChild("Botones"):WaitForChild("Medio").Frame.Visible = true
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("AguaCalidad"):WaitForChild("Abrir"):WaitForChild("Visible"):WaitForChild("Botones"):WaitForChild("Alto").Frame.Visible = false
	end,
	Alto = function(player:Player)
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("AguaCalidad").Abrir.Text = "  Alto"
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("AguaCalidad"):WaitForChild("Abrir"):WaitForChild("Visible"):WaitForChild("Botones"):WaitForChild("Bajo").Frame.Visible = false
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("AguaCalidad"):WaitForChild("Abrir"):WaitForChild("Visible"):WaitForChild("Botones"):WaitForChild("Medio").Frame.Visible = false
		player:WaitForChild("PlayerGui"):WaitForChild("MenuDeMapa"):WaitForChild("AguaCalidad"):WaitForChild("Abrir"):WaitForChild("Visible"):WaitForChild("Botones"):WaitForChild("Alto").Frame.Visible = true
	end,
}

game.Players.PlayerAdded:Connect(function(player: Player)
	local graficosFol = Instance.new("Folder")
	graficosFol.Name = "Graficos"
	graficosFol.Parent = player

	local graphicsBools = {
		{type = "StringValue", name = "Shadow"},
		{type = "StringValue", name = "Water"},
		-- Add more values for your graphics folder!
		--{tipo = "String Value", nombre = "Nombre de la configuración"},
	}

	for _, value in pairs(graphicsBools) do
		local val = Instance.new(value.type)
		val.Name = value.name
		val.Parent = graficosFol
	end

	local data
	local succes: boolean, errormessage: string = pcall(function()
		data = MyDataStore:GetAsync(player.UserId.."Value")
	end)
	
	if (succes) then
		
		-- Si ya hay datos
		if (data) then
			-- Puede establecer más valores si lo desea
			player:WaitForChild("Graficos"):WaitForChild("Shadow").Value = data.shadow
			shadowSettings[data.shadow](player)
			player:WaitForChild("Graficos"):WaitForChild("Water").Value = data.water
			waterSettings[data.water](player)
		else
			-- Sin datos, proporcione datos predeterminados para comenzar
			player:WaitForChild("Graficos"):WaitForChild("Shadow").Value = "Medio"
			shadowSettings.Medio(player)
			player:WaitForChild("Graficos"):WaitForChild("Water").Value = "Medio"
			waterSettings.Medio(player)
		end
		
	else
		print("Se ha producido un error al guardar datos")
		warn(errormessage)
	end
end)

graficos.ChangeSetting.OnServerEvent:Connect(function(player: Player, setting: string, value: string)
	
	if (not player.Graficos:FindFirstChild(setting)) then return end
	if (not shadowSettings[value]) then return end
	
	player.Graficos[setting].Value = value
	shadowSettings[value](player)
	
	if (not player.Graficos:FindFirstChild(setting)) then return end
	if (not waterSettings[value]) then return end

	player.Graficos[setting].Value = value
	waterSettings[value](player)
end)

game.Players.PlayerRemoving:Connect(function(player: Player)
	local values = {
		-- Get all the values!
		shadow = player.Graficos.Shadow.Value,
		water = player.Graficos.Water.Value
	}

	local success: boolean, errormessage: string = pcall(function()
		MyDataStore:SetAsync(player.UserId .. "Value", values)
	end)

	if (success) then
		print("Se ha guardado correctamente")
	else
		print("hubo un error al guardar")
		warn(errormessage)
	end
end)
1 Like

What happens when you try to print the contents of data when data has been found?

ServerScriptService.GraficosYTeclas.Sombras:82: invalid argument #3 (string expected, got nil)

And which line is line 82 in that code?

81||||player:WaitForChild(“Graficos”):WaitForChild(“Water”).Value = data.water|
|—|—|—|—|
82||||waterSettingsdata.water|

It’s probably then that water in the data is nil. Again, try printing data after if data then

I’ve already tried><><><><><><