Invasion update balance patch

invasion mode changes
enemies
-tanglers: no longer apply stun. can no longer grab people who are already grabbed. no longer spawn in groups (except for wave 1)
-biggerheads: can no longer grab people who are already grabbed. can no longer grab dead players. can no longer grab while dead
-sniper: less spawn per wave. now move in closer to the target before aiming. beam turns red before firing
-cloakers: charge damage nerfed from 350 to 80. charge now deals critical damage. now plays a sound while cloaked and has increased delay between uncloaking and charging. also becomes uncloaked once killed.
-behemoth: has alot more health
-abomination: can no longer grab dead players. can no longer grab while dead. has more health
-enemies now have a 2 second cooldown between jumps
-supports now target random players instead of the closest player

perks
-one against all: now costs 10 dollars

other
-shortened wave 1 slightly
-increased tangler presence on wave 4
-enemies should no longer exist when a wave isn’t active
-added 2 trees to the map
-you can now change your class after losing a wave

bighead class
-ground slam now applies knockback
-stomp now applies knockback
-super jump can now hit enemies while jumping up, dealing damage and applying knockback
-loud roar replaced by bighead uppercut
-mutate can now be activated while mutated. when you do, throw a big rock
-tangle now does the punch whether you’re mutated or not
-launch spore has a shorter cooldown

other changes
-new data system

1 Like