My inventory glitches in and out
Hi, whenever I enter the fighting room in my game my inventory seems to glitch in and out when I equip a tool. Can anyone help me fix this?
Sword Room Script
--[ SERVICES ]--
local RS = game:GetService('ReplicatedStorage') -- Replicated
--[ LOCALS ]--
local GotSword = false
TOUCHING = nil
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character.Humanoid
local Areas = workspace.SwordFightZone
local HumanoidRootPart = Character:WaitForChild('HumanoidRootPart')
local RemoteEvent = RS:WaitForChild('ToolEvent')
local WEAPON = game.ReplicatedStorage['Sword']
--[ FUNCTIONS ]--
HumanoidRootPart.Touched:Connect(function(newPart)
if newPart:IsDescendantOf(Areas) and newPart.Name == 'Main' and TOUCHING == nil then
TOUCHING = newPart
if GotSword == false then
local item = RS:WaitForChild(WEAPON.Name)
if item then
RemoteEvent:FireServer('steppedOn',item)
end
GotSword = true
end
end
end)
HumanoidRootPart.TouchEnded:Connect(function(newPart)
for _, part in pairs(HumanoidRootPart:GetTouchingParts()) do
if part == TOUCHING and newPart.Name == 'Main' then return end
end
local item = Character:FindFirstChild(WEAPON.Name)
local item2 = Player.Backpack:FindFirstChild(WEAPON.Name)
if item or item2 then
RemoteEvent:FireServer('steppedOff',item or item2)
end
TOUCHING = nil
GotSword = false
end)
Please Help…