Inventory Interface & Advanced/Realistic Building

Intoduction

For the uppermost of the past three days I’ve been working on a unique system that I intend to use in a game of mine; it’s the beginning of not only an extremely detailed building system, but also an interface which is rather complex.

I hope you enjoy what you’re about to see, you can find a list of features below the videos.

Interface

  • Collapsing side-menu on hover
  • Custom scrolling frame to allow for draggable objects
  • Viewport Character
  • Drag to hotbar

Placements

  • Hold out your item, with animations, along with placing items.
  • Requirements; example is you need to place stone foundations before placing wooden supports, before placing your wall.
  • Auto-sizing/Corner adjusting walls, your wall will automatically align to corners, to prevent unwanted gaps, collisions, etc…
  • Holograph to show where you plan to place the object.
9 Likes

That’s really awesome, but a small touch you can do to make it just that little bit better is to orientate the player so the placement matches. Some basic IK would work too.

3 Likes

Looks nice! I’ll be keeping an eye on this thread. ;o

2 Likes