Intoduction
For the uppermost of the past three days I’ve been working on a unique system that I intend to use in a game of mine; it’s the beginning of not only an extremely detailed building system, but also an interface which is rather complex.
I hope you enjoy what you’re about to see, you can find a list of features below the videos.
Interface
- Collapsing side-menu on hover
- Custom scrolling frame to allow for draggable objects
- Viewport Character
- Drag to hotbar
Placements
- Hold out your item, with animations, along with placing items.
- Requirements; example is you need to place stone foundations before placing wooden supports, before placing your wall.
- Auto-sizing/Corner adjusting walls, your wall will automatically align to corners, to prevent unwanted gaps, collisions, etc…
- Holograph to show where you plan to place the object.