Hello, So I made a shop that saves with DataStore, but sometimes some of the swords do not save and it is really bad when you lose information. I have been using DataStore2 on my currency system and it has been working really well, so I was wondering whether there is a way to either fix the script for my DataStore, or change to DataStore2
local DataStore = game:GetService("DataStoreService"):GetDataStore("MyDataStore")
game.Players.PlayerAdded:Connect(function(plr)
local data
local success, errorMessage = pcall(function()
data = DataStore:GetAsync(plr.UserId)
end)
if data ~= nil then
for _, toolName in pairs(data) do
local tool = game.ReplicatedStorage.Tools:FindFirstChild(toolName)
if tool then
local newTool = tool:Clone()
newTool.Parent = plr.Backpack
local newTool = tool:Clone()
newTool.Parent = plr.StarterGear
end
end
end
end)
game.Players.PlayerRemoving:Connect(function(plr)
local toolsTable = {}
for _, tool in pairs(plr.Backpack:GetChildren()) do
if game.ReplicatedStorage.Tools:FindFirstChild(tool.Name) then
table.insert(toolsTable,tool.Name)
end
end
local success, errorMessage = pcall(function()
DataStore:SetAsync(plr.UserId,toolsTable)
end)
end)
game:BindToClose(function()
for _, plr in pairs(game.Players:GetPlayers()) do
local toolsTable = {}
for _, tool in pairs(plr.Backpack:GetChildren()) do
if game.ReplicatedStorage.Tools:FindFirstChild(tool.Name) then
table.insert(toolsTable,tool.Name)
end
end
local success, errorMessage = pcall(function()
DataStore:SetAsync(plr.UserId,toolsTable)
end)
end
end)