You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve?
I am trying to make it so if it doesn’t find a configuration with the same name it will fire client on a remote. -
What is the issue?
There is no same configuration with the same name so it only shows up for the first child which is added -
What solutions have you tried so far?
I had a script which looped through the backpack but it wasn’t so good.
-- // Services
local ServerScriptService = game:GetService("ServerScriptService")
local ServerStorage = game:GetService("ServerStorage")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Player = game:GetService("Players")
-- //
local Inventory = {}
function AddItem(plr, Child)
plr.PlayerGui:WaitForChild("RobloxCore"):WaitForChild("MiniBarContainer"):WaitForChild("Events"):WaitForChild("ClientEvent"):FireClient(plr, Child)
end
Player.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function()
-- // Variables
plr.Backpack.ChildAdded:Connect(function(Child)
if Child:IsA("Configuration") then
Child.Name = Child.Name.."_"..Child:WaitForChild("Type").Value
if #plr.Backpack:GetChildren() == 1 then
AddItem(plr, Child)
print("Received!")
else
if not plr.Backpack:FindFirstChild(Child.Name) then
print(Child.Name.."_Received")
AddItem(plr, Child)
else
print(Child.Name.."_Notreceived")
end
end
else
return
end
end)
end)
end)
return Inventory