Hey !
i’m currently making an inventory system when, by pressing tab, the gui with the player inventory pop up. Now if he play left click on the item, it equips it, when he right lcik on it, it drops it. Here is the code :
local equipped = script.Parent.Handler.Equipped
local selected = script.Parent.Handler.Selected
local location = script.Parent.Handler.Location
local player = game.Players.LocalPlayer
local character = player.Character
local items = {}
local buttons = {}
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack,false) -- Makes the original backpack gui invisible
function search(location)
for i,v in pairs(location:GetChildren()) do -- Find all item in a specific location
if v:isA("Tool") then -- If the item found is a "Tool"
table.insert(items,v) -- We're going to put all the tools found in a table.
end
end
end
function refresh()
for i,v in pairs(buttons) do -- Finds all items in the table
v:Destroy() -- Destroy 'em all
end
for i,v in pairs(items) do -- Finds all items in the table
local button = script.Sample:Clone() -- clones the sample button inside the localscript
button.Name = v.Name -- sets the cloned button's name to the name of the item
button.LayoutOrder = i
button.Parent = script.Parent.Handler -- Sets the parent of the cloned button to the handler
button.Image = v.TextureId -- Sets the image of the button to the texture id of the tool
table.insert(buttons,button) -- Inserts the button to our table "buttons"
button.MouseButton1Click:connect(function()
if script.Parent.Handler.Selected.Value == nil or script.Parent.Handler.Selected.Value ~= v then -- Checks if the selected value is nothing or if the selected value is not the button
script.Parent.Frame.ItemName.Text = v.Name -- Sets the TextLabel's Text to the name of the tool/button
script.Parent.Frame.ImageLabel.Image = v.TextureId -- Sets the image label's image to the texture id of the tool
script.Parent.Handler.Selected.Value = v
if equipped.Value == nil or equipped.Value ~= selected.Value then -- Just the same as the last one
character.Humanoid:UnequipTools() -- Forces the player to unequip the tool that they equipped
if location.Value == player.Backpack then
character.Humanoid:EquipTool(selected.Value)
equipped.Value = selected.Value
script.Parent.Text = "Unequip"
end
else
end
end
end)
end
end
function backpackRefresh()
items = {}
search(character)
search(player.Backpack)
refresh()
end
backpackRefresh()
player.Backpack.ChildAdded:connect(backpackRefresh)
player.Backpack.ChildRemoved:connect(backpackRefresh)
character.ChildAdded:connect(backpackRefresh)
character.ChildRemoved:connect(backpackRefresh)