Alright guys, I am having a little bit of a brain fart here…
I have an inventory UI (everything is scaled to fit w/Phone or Xbox), and if the player has 4 item Frames on the X-axis the item Frames get shifted down Y-axis/Canvas Size gets scaled larger so that there is no limit to their space or the item Frames go off decendants. (Using UIGridlayout)
But the problem is… I’m using scale… Because everytime the Canvas Size gets larger, so do the frames…
What I want to achieve (but this is without the scaling of the Scrolling Frame/Canvas which mean the frames are going to soon go off the screen.):
PC:
Phone:
What I got (When I tried scaling CanvasSize, to prevent the frames going off-screen):
Things I have tried:
I have tried setting my frames to Offset, but wouldn’t scale with Inventory UI.
I have tried setting CanvasSize to Offset (which was dumb because it would still scale the frames larger, since the frames are scaled.)
Questions:
Is it possible to use scale on the frames, and still resize Scrolling Frame canvas without the frames getting larger?
Should I just make 2 seperate inventories (1 being on Phone, other PC?)
If am not explaining anything correctly, please tell me and ill try to make it as clear as possible.