Inverse Kinematic Head Turning Issues - Wrong Direction, Weird Angles

Since I was unable to get help for my footplanting issues, I went on to look up some other things I could do and landed upon this tutorial which successfully taught me to script head-turning inverse kinematic animations onto my model.
The problem is… very visible in this short clip. (contains the scripts used)


The tutorial didn’t mention anything that would limit how far the head turns, and on top of that the game thinks that the model’s head is in the wrong direction, and I have no clue how to solve that.
Any help appreciated! Thank you!

Notes:

  • Someone on a support server said I needed to reverse it somehow (make the head look away from the block, not towards). But I do not know how to do this and they stopped responding to me shortly after I shared my scripts.
  • I am not sure if this is related to the scripts, but this keeps popping up and I don’t know what’s causing it and if I should be concerned.
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Solution found, will share fixes to anyone else having same issue.

  1. Head in wrong direction:


    The underlined portion was originally positive. If you are having issues, simply switch it to negative.

  2. Other issues:


    The Discord server of the person who made the tutorial has a resources section, and under the section for their video they have a roblox place download. In this place contains a revamped version of the CharacterIKs script which you can compare to your own and resolve.

Sorry for bothering ya’ll. I hope this acts as a resource for anyone else following the same tutorial and experiencing the same problem.

For satisfaction’s sake, look at that silly head move. :3

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