Inverse Kinematics not working!

Hii! I’m currently making a VR game and I wanted to go along and use Inverse Kinematics for the players arms. I found a forum post on 2 Joint 2 Limb Inverse Kinematics by @LMH_Hutch. I basically set up my arms like how they did in their example but it doesn’t work. I double checked my CFrames and it seems to me I did it correctly. If you can help that would be great, and thanks for reading.

What @LMH_Hutch’s looks like: VIDEO
Mine in VR: VIDEO

My Code Based Off Theirs [This is in RenderStepped]:

		--// IK
		local leftShoulderCFrame, rightShoulderCFrame = vrCharacter["Torso"].CFrame * leftArmOffset, vrCharacter["Torso"].CFrame * rightArmOffset
		local leftGoal, rightGoal = vrCharacter["LeftController"].Position, vrCharacter["RightController"].Position
		local upperL, upperR = vector3Up * vrCharacter["ShoulderL"].Size, vector3Up * vrCharacter["ShoulderR"].Size
		local lowerL, lowerR = vector3Up * vrCharacter["ElbowL"].Size, vector3Up * vrCharacter["ElbowR"].Size
		
		local leftLaneCF, shoulderAngleLeft, elbowAngleLeft = solveIK(leftShoulderCFrame, leftGoal, upperL.Y, lowerL.Y)
		local leftShoulderAngleCFrame = CFrame.Angles(shoulderAngleLeft, 0, 0)
		local leftElbowAngleAngleCFrame = CFrame.Angles(elbowAngleLeft, 0, 0)
		
		local rightLaneCF, shoulderAngleRight, elbowAngleRight = solveIK(rightShoulderCFrame, rightGoal, upperR.Y, lowerR.Y)
		local rightShoulderAngleCFrame = CFrame.Angles(shoulderAngleRight, 0, 0)
		local rightElbowAngleAngleCFrame = CFrame.Angles(elbowAngleRight, 0, 0)
		
		vrCharacter["ShoulderL"].CFrame = leftLaneCF * leftShoulderAngleCFrame * CFrame.new(-upperL * 0.5)
		vrCharacter["ElbowL"].CFrame = vrCharacter["ShoulderL"].CFrame * CFrame.new(-upperL * 0.5) * leftElbowAngleAngleCFrame * CFrame.new(-lowerL * 0.5)
		
		vrCharacter["ShoulderR"].CFrame = rightLaneCF * rightShoulderAngleCFrame * CFrame.new(-upperR * 0.5)
		vrCharacter["ElbowR"].CFrame = vrCharacter["ShoulderR"].CFrame * CFrame.new(-upperR * 0.5) * rightElbowAngleAngleCFrame * CFrame.new(-lowerR * 0.5)

Turns out I just scaled the arms wrong smh.