Hi, I’m trying to increase the blur from 0-10 as my health lowers from 1800-0. How would I make both values inversely proportional?
By calculating the percentage.
local player = game:GetService("Players").LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local TRESHOLD = 1800
local blur = game:GetService("Lighting").Blur
blur.Size = 0
humanoid.MaxHealth = 1800
humanoid.Health = 1800
humanoid.HealthChanged:Connect(function(health)
local percent = (TRESHOLD - health)/TRESHOLD
print(percent)
blur.Size = 10 * percent
end)
Which means (1 - health/1800
). Then we take this percentage from maximal blur size.
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