I want to create a “invisible elevator” a point that if the player enters he will be impulsed to up or down, but i don’t know how to maje the impulse, I tried BodyVelocity but apparently you can’t use anymore and the nem vectorvelocity uses attachement, isn’t possible to put attachements on a character, what can I do?
you can still use bodyvelocity by writing :
Instance.new(“BodyVelocity”,game.Workspace)
I tried put a body velocity on the humanoid but It Doesn’t create anything, it was a error on the script ?
Send us the script then, it’s the only way we can help you with your error
And also the command guy above sent is supposed to be used in console, not in the script
I can’t use the pc right now but the script was something like that
Local elevator = script.Parent.Elevator
Local Up = script.Parent.Up
Local Down = script.Parent.down
Elevator.Touched:Connect(function(hit)
If Up. Enabled == true then
If hit.Parent.FindFirstChild(“Humanoid”) then
Local hum = hit.Parent.FindFirstChild(“Humanoid”)
Local Bv = instance.new(“BodyVelocity”)
Bv.Parent = hum
Bv.Velocity = vector3.new(0,10,0)
…
End
You have to set the force too, try instancing the velocity in the studio and then playing with it properties
Ok, when I can use the pc I will try that.
Ok i was testing and discovered that one of the reason the script wasnt working is becaused anchored parts dont fire the touched event, how can I solve this?
Create an invisible part, anchor it and use as a thing to do .Touched thing
You can’t use touched on anchored objects
Don’t you find that stupid a bit whet it works for me great? (actually not sure for now after the screenshot below cus i’ve been using dmg parts and i was anchoring em)
Fr? Well try to weld the part instead anchoring
Weld to the ground?
—Caracteres----
Just add a part where’s the teleport part supposed to be, anchor it and then weld the teleport part to this part (via weld constraint)
It’s not a teleport, I want something like a cube that whenever the player enters will impulse up
I just call it teleport part, ok?
Ok, I tried it, put a print script and worked, thank you.