Invisible (Not Loaded?) Meshes/Unions

I’ve noticed this for awhile in my game. My game will rotate play areas in and out of existence. They are stored in ReplicatedStorage. When a play area is used, it is simply copied out of ReplicatedStorage and into Workspace. When it is no longer used, it is deleted out of Workspace.

However, every once and awhile meshes and unions inside the play area do not load. I have confirmed that they exist on my client using an in-game explorer GUI, but they are not visible. I assume the asset did not download correctly.

If the unions or meshes have box collisions enabled, they are still collidable, but not when using Default or Hull (Which I assume is because no geometry was loaded).

I’ve noticed that the poorer a connection the client has to the server, the higher chance one of these errors happening is. I played/tested on a wired connection for the last 4 months and never experienced the issue. This week I am using a wifi connection, and the problem, while it does not happen often, is apparent.

The only real problem is that once it breaks, these unions never seem to load during a play session. The user has to rejoin.

Here are a few screenshots that various users have submitted to me:

There’s supposed to be a truck right in-front of the player.
https://cdn.discordapp.com/attachments/372505201577295873/401787285940731934/Screen_Shot_2018-01-13_at_12.16.04_PM.png

The face of this wall didn’t load:

The unions on the gun model didn’t load:

There’s supposed to be a house here:

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I’ve seen this issue. If you open up your Dev Console, you’d notice several red errors along the lines of “Mesh (ID) failed to load/fetch”. When this happens, it doesn’t try to load the mesh again, which is why you’d have to rejoin for it to appear. Really annoying issue, and I hope it could get further looked at.

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