Invisible Part Stops ScrollingFrame SurfaceGUI Input - How do I override this?

Hi, I’d like to make it so that players can scroll through my donation leaderboard while still keeping an invisible part I use near that area (for toggling mobile buttons). A video shows the issue:

feel free to x2 speed the video. it’s ~1 min long.

I tried changing the AlwaysOnTop and ZIndex properties, but that didn’t help. Any ideas? I also couldn’t find any posts already talking about this. It’s obviously intended behavior, or I’d think so.

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does it not work in the real game?

for some reason it looks like you’re selecting the invisible part

No, it unfortunately doesn’t work in-game.

I did have the selection tool on, but that doesn’t impact it:

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In order to fix this issue you must disable the CanQuery Attribute of the part not the UI. I hope this helps.

This works, but also stops the Touched event I use to toggle a custom Mobile button.

I could move the leaderboard, but I’ll just keep it as is. I don’t want it too far from the actual place where you donate.

Maybe you could make it client based and if the client is mobile then CanQuery is enabled and if its on PC its disabled.

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