Hello! I’m usually good at scripting and not building so I’m sorry if this was a simple mistake.
I’m making a game by myself and I came across an issue where my shop is having invisible parts around it. The build is all unions and parts, no meshes.
They aren’t invisible parts around your build, it’s the unions. Luckily there is a simple fix to this! All you need to do is set the unions’ CollsionFidelity to PreciseConvexDecomposition. This will make the union part collision be more precise.
Yeah like separate the parts leaving them individual from each other. Sometimes unions can make invisible barriers in between them, plus I dont really see anything that looks like it needs a union. Just keep them as individual parts.
I just wanted to chime in here to be reassured, because you said you’re not familiar with building: Are you using Unions to make complex shapes, or are you using Unions to make there be as few objects in folders as possible? If it’s the latter, you should not be using Unions and instead be grouping the objects (Parts) into Models.
I wanted to clarify this just in case you weren’t aware of the possible game performance impacts this would cause all in the name of “organization.”