I am trying to make a doorframe for a shop I am making in a game. Right now I have made a union with a normal part and a negative part to make the space where the door will go, but it looks like an invisible part is blocking half of the door. I noticed this happening in some other unions as well. Does anyone know what is going on and how to fix this?
Try changing the collision fidelity property of the union to “PreciseConvexDecomposition”
this should fix any weird collision problems
To add on to @IncredibleTeamAidan, try not to use unions in your game if you don’t need to. Unions can create more problems such as collision issues and lag. If you’re making a simple rectangle doorframe, just parts would be better to use.
and if it’s an abstract shape (not right angles etc,) it would probably be best to look into 3D modeling in blender or maya instead of using unions.