Having recently used the Legacy and Voxel lighting system in-game, the majority of Special Mesh parts have experienced irregular lighting onto their surfaces with decals on top. Now, most parts get a strange appearance;
It looks like you have a Humanoid somewhere where you shouldn’t have one. Humanoids change the appearance of textures and meshes as well as making shadows more detailed (but at the cost of performance). The bright spot also looks like a bug with Humanoid shadows that I’ve seen before. Make sure to check any models your plane is in, and the workspace, for humanoids.
To add onto that, make sure the Humanoid is applying to all necessary parts, i.e. the Humanoid is a direct child of the plane’s entire model. If some parts are out of Humanoid’s directory, you’ll get such shadow issues.