Is 5000 tris to much for this type of desk fan?

Wondering if I should optimize this fan more as it will likely be used quite a bit.


I’m not really sure what a “baseline” is for assets (furniture, electronics, etc.) so that’s why I’m asking.

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As I couldn’t find much information regarding the meaning behind the “baseline” for this context, I decided to ask an AI if it could help us provide an answer (the message below is summarized in a TL;DR format):

“In 3D modeling, a baseline for assets is a set standard that defines the starting point for quality and detail in models. It includes considerations like polygon count, texture resolution, topology, UV mapping, rigging, animation standards, and file organization. Establishing a baseline ensures consistency and quality across different 3D assets within a project.”

Therefore, it is just a standard you create and utilize for optimization regarding the quality of 3D models… The desk fan seems fine and, as a plus, it can be supportable to import into Roblox Studio. :happy1:

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Depends on the use of the fan in game. If it has a prominent use, more attention will be paid to it, so you might want more detail. If it’s just your average desk fan and a decoration, 5000 is a little much, if you’re also using a lot of meshes, but it’s not too much, I think its fine with 5000.

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5k for such small thing is A LOT. Try to reduce tris amount. Make iron bars into triangles, this may help in your case. That’s only thing I can suggest you, as everything other here is looks good and optimized.

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If it’s just a decoration, 5k is way too much. Try making the cage its own mesh that is transparent in-game and has a texture of a cage on it.

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Sorta like this?

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Yeah, that should save a lot of triangles! You could even put the texture on the inside of the mesh to improve realism, if you can

Just noticed u already did lmao srry

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If this is a simple prop thats gonna be sitting on a normal sized desk. 5000 tris, is wayyy too much. I would try going for under 1000 polygons

Final tri count is this
image
Not really sure what to improve on as it looks like this