I’m considering making a low poly game, and I’d like to know if it would be less laggier than a normal one.
Arguments for both sides
- A low poly style tends to take up more parts.
- A low poly style doesn't have textures.
Thanks in advance!
I’m considering making a low poly game, and I’d like to know if it would be less laggier than a normal one.
Arguments for both sides
Thanks in advance!
I think quite the opposite, less details means less parts needed!
Overall a low-poly style is almost always more performance friendly because: