Is a Low-Poly style less laggier than a detailed one?

I’m considering making a low poly game, and I’d like to know if it would be less laggier than a normal one.


Arguments for both sides

  • A low poly style tends to take up more parts.
  • A low poly style doesn't have textures.

Thanks in advance!

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I think quite the opposite, less details means less parts needed!

Overall a low-poly style is almost always more performance friendly because:

  • as you mentioned, little to no textures.
  • usually less parts due to an absence of small details.
  • less vertex/geometry data (especially for meshparts).
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