Is anyone else having trouble with pathfinding service?

I’ve tried causing this to move

result:
image

Here’s my print
image

It says “true” but it doesn’t give the error.

This is roblox’s code btw which is found here Character Pathfinding

(i feel like an engineer reporting failures to the head admins)


PathfindingService = game:GetService("PathfindingService")
  path = PathfindingService:CreatePath()   path:ComputeAsync(Vector3.new(0,0,10), Vector3.new(0,0,20))  print(path:GetWaypoints())

try run this on the command bar

This means that it didn’t have an error.

“Path not completed” means that the path was unable to compute. It’s likely you didn’t set your path up correctly. How is your path computed and set up?

run it on the command bar

PathfindingService = game:GetService("PathfindingService")
  path = PathfindingService:CreatePath()   path:ComputeAsync(Vector3.new(0,0,10), Vector3.new(0,0,20))  print(path:GetWaypoints())

tell me

the results