i was wondering wich is better to do, cuz scripting my combat system
and have hit anims, so why not just play anims from like ReplicatedFirst?, and do make any diference if i use a already existing one and not having it inside of the character?
i was wondering wich is better to do, cuz scripting my combat system
and have hit anims, so why not just play anims from like ReplicatedFirst?, and do make any diference if i use a already existing one and not having it inside of the character?
i don’t think there’s a big difference between existing and newly made, but i think by using existing animation it will load faster on a player and you could modify it in any script by just calling on the path of anim (game.ReplicatedFirst.Animation)
on the other hand, newly made anims can be deleted without impacting the entire game (if they’re in humanoid), so for example if you delete ReplicatedFirst animation it will obviously stop all other scripts that run the animation
So, i think it doesn’t matter
in my opinion just create a new animation inside of the character
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