Is Client will always load the script after Server is loaded?

Is Client will always load the script after Server is loaded, If not is there anyways to do that(make client load stuff after server loaded)

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I’m not sure what you are trying to achieve, but there isn’t a guarantee that the client will always load after the server. However, you can use listeners like game.Players.PlayerAdded:Connect(function(plr) on a ServerScript to do actions to the client after the client loads.