Is delaying everyone's views possible

I am creating swords, that are independent of ping. If you probably know, normal swords are dependent of ping. As title says, is it even possible? Or if not, are there any other ways to make sword fighting as fair as possible?

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If you make the hit or block detection on the client, it will be independent of ping, because then the user is able to hit/block whenever THEY see that they should and not when the server thinks it. Although then it would be easier to cheat so I’d recommend implementing an anti-cheat too

Well, using client will make it visible only for one player, and using it with Remote Event will make server involved.

It wouldn’t make it visible to only one player. Every player would be able to see but the hit detections would happen on the client, meaning ping doesn’t influence it