Is dynamic clipping parts / boolean Possible?

just as the title says.

example

I mean dynamic. Negavite parts is the only thing i can think about, but making unions every frame is not very reliable. Or so I think.

Any solutions to this?

If not I’ll make a feature request. After all, it’s pretty fast in blender.

Unions will be very slow, but it’s the only way to edit cage meshes currently. I suggest you create a feature request (unless I’m wrong)

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I’ll wait for more answers. But yeah I plan to do so.

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Also, maybe you could try something with cage deformation? Probably not since you can’t delete verticies

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Definetly possible with bones. But with parts I dont think so.

Edit: You could use viewports but that would be complicated.

Could you elaborate? I’m a little clueless, how would bones help?

And, by viewports, do you mean for UI? Like clipping an image to any shape. If not, same as with the bones

PD: I apologize sorry for the late response.

You could use a surfacegui with a viewport on it so that it looks like its invisible and positioned right. But that would be wayy too complicated.

Oh I get it. Yeah that’d be insane but it could work. < I aint making that tho
And about bones?

Position the bones based on a parts size and position or cage mesh deformation. I would go with cage mesh deformation since thats way easier than positioning bones based on a parts size and position

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