just as the title says.
example
I mean dynamic. Negavite parts is the only thing i can think about, but making unions every frame is not very reliable. Or so I think.
Any solutions to this?
If not I’ll make a feature request. After all, it’s pretty fast in blender.
Unions will be very slow, but it’s the only way to edit cage meshes currently. I suggest you create a feature request (unless I’m wrong)
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I’ll wait for more answers. But yeah I plan to do so.
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Also, maybe you could try something with cage deformation? Probably not since you can’t delete verticies
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Definetly possible with bones. But with parts I dont think so.
Edit: You could use viewports but that would be complicated.
Could you elaborate? I’m a little clueless, how would bones help?
And, by viewports, do you mean for UI? Like clipping an image to any shape. If not, same as with the bones
PD: I apologize sorry for the late response.
You could use a surfacegui with a viewport on it so that it looks like its invisible and positioned right. But that would be wayy too complicated.
Oh I get it. Yeah that’d be insane but it could work. < I aint making that tho
And about bones?
Position the bones based on a parts size and position or cage mesh deformation. I would go with cage mesh deformation since thats way easier than positioning bones based on a parts size and position
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