Hey quick question. Is putting something (such as tweening / effects) on the client better for the servers performance? I figure it would be as the server doesn’t have to replicate to the client.
Lets create a hypothetical question here.
Lets say I have a baseplate with a game. Everytime a player clicks a house spawns at their cursor.
Would placing the house on all clients with a remote event that fires to all clients be better than to just place the house on the server?
Obviously in a realistic scenario people who join after the houses placement wont see it which is why something like this isn’t probable but would it increase performance?