Is FireAllClients better for performance?

Hey quick question. Is putting something (such as tweening / effects) on the client better for the servers performance? I figure it would be as the server doesn’t have to replicate to the client.

Lets create a hypothetical question here.
Lets say I have a baseplate with a game. Everytime a player clicks a house spawns at their cursor.

Would placing the house on all clients with a remote event that fires to all clients be better than to just place the house on the server?

Obviously in a realistic scenario people who join after the houses placement wont see it which is why something like this isn’t probable but would it increase performance?

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In theory, I think so, but it much more work then its worth. It would be much better to just detect a mouseclick on the client and then fire a remote event telling the server to place a house.