Trying to figure out what exactly this part of the Community Standards means in the context of my game:
I understand that items/currency bought with robux cannot be gambled.
- In my game you can gamble ingame currency called “Cash”. You use it to buy into a match and whoever wins gets everyone else’s cash. It can also be obtained naturally when playing the game.
- There is also another currency called “Diamonds” bought with robux which cannot be gambled.
- Diamonds are used to buy items ingame, and cash can also be used to buy diamonds.
Is this a violation of TOS? Specifically having cash, which is gambled, be able to buy diamonds.
Would ingame items that cost diamonds count as “in-experience items of value”?