Is game.Workspace:GetServerTimeNow synchronized to the same time world-wide?

Lets say that there are 2 roblox servers:

  1. One in the USA.
  2. On in Europe.

Would game.Workspace:GetServerTimeNow return the same time on both servers?

If not: is there are way to get a reliable serverside and clientside world-wide synchronized clock?


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No os.clock() is not the correct one because it seems to show system uptime.