Lets say that there are 2 roblox servers:
- One in the USA.
- On in Europe.
Would game.Workspace:GetServerTimeNow return the same time on both servers?
If not: is there are way to get a reliable serverside and clientside world-wide synchronized clock?
Lets say that there are 2 roblox servers:
Would game.Workspace:GetServerTimeNow return the same time on both servers?
If not: is there are way to get a reliable serverside and clientside world-wide synchronized clock?
No os.clock() is not the correct one because it seems to show system uptime.