Is humanoid root part cframe is at a fixed position

  1. What do you want to achieve? Keep it simple and clear!

So i was using :GetPartsBoundInBox()
but i used the humanoid root part as the cframe

  1. What is the issue? Include screenshots / videos if possible!

it seems that the humanoidrootparts cframe is stayed at a fixed position i thought it updates but when i test it its position is fixed.

so lets say your making a melee combat what position u put in getpartboundsinbox??

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Like every other BasePart, the CFrame of the HumanoidRootPart moves as the HumanoidRootPart moves; after all, the CFrame property is the one that determines where the engine renders a part. If you make it visible by setting it’s Transparency to 0, you will see it moves with your character. There must be a problem in your code.

Did you maybe anchor the humanoid root part on accident?

yea i think want i dont want to use getpartboundsinbox

i already found an alternative ill probably use shapecast

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