Is it allowed to get player location for display in-game?

I’m trying to make a game where the core functionality depends on the player’s region. Since I don’t want the players to reveal their own personal information, I will give them options instead. Instead of selecting countries, the players will be able to select a continent instead (e.g. America, Africa, etc). Other players will also be able to see their continent.

My question is that if it breaks any ToS? Any feedback is appreciated, thank you.

I am unsure if this is against Roblox’s ToS, but I suggest having an option at the start of leaving it empty, just to be sure. Though I see lots of people from my country talking in their mother tongue so most people would probably choose their designated country.

Another thing, dependant of the player’s location the servers they join can be different, you can check this by checking the player’s ping and the designation of the server (unsure how to do the last one).

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Yes, it seems to me like it’s a gray area and I can’t find any resources to verify whether it’s allowed or not.

Roblox does allow for developers to get the players country via a service:

I’m not sure if you can publicly share this data without the player’s consent, but it is a function.

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Yes I’m aware that there’s a Service for that. It is client sided, so it was fine. But the thing I wanted the data to be available on the server too.

The question is still unanswered unfortunately.

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But you could just send that data to the server right?

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Use a remote event to send the data to the server.

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Yes, I know that. But that doesn’t answer my question.

My question is whether sharing a player’s country with other players breaks Roblox’s ToS?

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No
Many games use it, well, to make servers for people near each other. (For example, a server for people who live near a place like Chicago, or any other place.)

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How are you so sure that it doesn’t break Roblox ToS?

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Dude, it doesn’t. Roblox wouldn’t have something that breaks it’s own policies.

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