So basicly what I am just wondering about is basicly when u have a mesh already made but u want somewhat deformation on the mesh it self after it hits a object. The way I have been looking around especially Untiy i have seen that moving vertexes/vertices inside the mesh it self can be a solution.
Then my main question is is this even possible to do in studio. To get the vertexes/vertices and move them??
Was told to move the post here