Is it anyway of moving vertices/Vertexes in studio from a mesh?

So basicly what I am just wondering about is basicly when u have a mesh already made but u want somewhat deformation on the mesh it self after it hits a object. The way I have been looking around especially Untiy i have seen that moving vertexes/vertices inside the mesh it self can be a solution.

Then my main question is is this even possible to do in studio. To get the vertexes/vertices and move them??

Was told to move the post here

1 Like

At the moment, only Skinned Meshes have vertex manipulation (or deformation). Regular MeshParts don’t have this function.

1 Like

oh ok will then see what i can do thank u

2 Likes