Hello, I use “Pets” in a game that follow the player using Body Position and Body Gyro, which I update every 0.075 seconds.
The reason I don’t use AlignPosition is because it doesn’t follow the player smoothly and naturally like it does with BodyPosition , and the reason I don’t use AlignOrientation is because this constraint works badly with BodyPosition (and if I stiffen it then it gives an unnatural result).
In your opinion, is it bad to use BodyPosition as I do?
I’ve heard of Vector Force and other constraints acting as alternatives but I’ve never managed to implement a system (script) to make them work.
Any help is apprecied thank you