Is it better to require my modules from online or in game

Hi everyone. I was wondering if it is more memory efficient if I upload my modules and require them from online rather than using them in game. This is so because I recently discovered that this is possible, and wanted to know if it makes any serious differences in regards to gameplay as my game is highly module-based since I use OOP

Probably just putting them in your game, requiring them from online will just take unnecessary time.
The memory difference is having the module script instance, which isn’t significant.
Keep is mind you can’t require modules from online on the client, so its not really even an option on the client.

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