So, I’ve been wondering for a long time now, and there were many and many discussions about meshes and lag.
I know, It’s not good to overwhelm your game with a lot of meshes with high triangle count, because It can cause lag while loading.
However, I was wondering, If It is better If I make this house in ROBLOX studio from many parts, or It’s better to make it in blender.
Which is better for better perfomance?
In my opinion, the house appears to consist of many parts if you decided to build it in ROBLOX STUDIO - which I think would probably cause more lag than making it a mesh in Bender. So in this case, keeping it as a mesh is a better idea. You should only build the house from many parts if the part count is trivial.
I think it depends on Polygons count overall; not whether if it is made with parts or if it is a single mesh.
But I assume that, in most cases Parts are inefficient since each part has 6 faces, while you don’t even see them but only about 1 ~ 2 faces.
Of course ROBLOX might have optimized the Parts because most developers prefer using parts to build rather than importing meshes they made in third party programs, so I might be wrong.
I always recommended Mesh to build detail thing because it might be optimized, Part has 6 polygons and we only see 2, which is cause a lot of performance issues, many games have been optimized by removing polygon from space players don’t see, making the game more optimized, you can see that a lot of game run better in low hardware still look better than run on Roblox.
Of course, it still depends on the polygon count but I still recommended Mesh.
To a certain extent Meshes can be Resource-Saving, but after piling up on some Meshes, we’re as far as using tons of parts in a small area. In general it’s about not pushing too many meshes/-parts into one location. As long as your Buildings aren’t too close, meshes are a good option for rescource saving.
probably a mesh, because of the ability for more control rather than just lag
chances are, if your meshes have a lot of triangles, try and find ways to remove some of the triangles rather than resort to parts.
Oh also because unions are a bit unreliable (sometimes the union is a bit off)
granted, if you want to destroy things its probably much easier to implement a part based system