Is it better to stay with mesh? - Lag reducing

So, I’ve been wondering for a long time now, and there were many and many discussions about meshes and lag.
I know, It’s not good to overwhelm your game with a lot of meshes with high triangle count, because It can cause lag while loading.
However, I was wondering, If It is better If I make this house in ROBLOX studio from many parts, or It’s better to make it in blender.
Which is better for better perfomance?

Thanks for your help!

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In my opinion, the house appears to consist of many parts if you decided to build it in ROBLOX STUDIO - which I think would probably cause more lag than making it a mesh in Bender. So in this case, keeping it as a mesh is a better idea. You should only build the house from many parts if the part count is trivial.

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I think it depends on Polygons count overall; not whether if it is made with parts or if it is a single mesh.
But I assume that, in most cases Parts are inefficient since each part has 6 faces, while you don’t even see them but only about 1 ~ 2 faces.

Of course ROBLOX might have optimized the Parts because most developers prefer using parts to build rather than importing meshes they made in third party programs, so I might be wrong.

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I always recommended Mesh to build detail thing because it might be optimized, Part has 6 polygons and we only see 2, which is cause a lot of performance issues, many games have been optimized by removing polygon from space players don’t see, making the game more optimized, you can see that a lot of game run better in low hardware still look better than run on Roblox.
Of course, it still depends on the polygon count but I still recommended Mesh.

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To a certain extent Meshes can be Resource-Saving, but after piling up on some Meshes, we’re as far as using tons of parts in a small area. In general it’s about not pushing too many meshes/-parts into one location. As long as your Buildings aren’t too close, meshes are a good option for rescource saving.

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probably a mesh, because of the ability for more control rather than just lag
chances are, if your meshes have a lot of triangles, try and find ways to remove some of the triangles rather than resort to parts.
Oh also because unions are a bit unreliable (sometimes the union is a bit off)

granted, if you want to destroy things its probably much easier to implement a part based system