To optimize the performance and reliability of the server-client interaction for in-game movement and collision detection, it is recommended for linear velocity to be applied on both server and client sides. This ensures smooth and consistent movement experiences for players.
Additionally, to maintain efficiency and responsiveness, a hidden hitbox should be created on the server for detection purposes, while the visual representation remains on the client side. This approach prevents server overload and potential choppiness by reducing the workload on the server.
It is crucial to manage hitbox and damage calculations on the server side, and to avoid granting network ownership of the server hitbox to any player. Utilize overlap parameters for hitbox detection on the server to maintain accurate gameplay interactions.
Lastly, to facilitate seamless integration of visual effects, develop a library of modules that can be called upon using a remote event. This allows for easy creation of effects on the client side and streamlines the process of requesting these effects from the server.
Here is a simplified list of steps to optimize server-client interactions, explained in a way that is accessible for beginners:
1. Apply linear velocity: Use this body movement method on both server and client sides to ensure smooth movement and other benefits.
2. Create a hidden hitbox on the server: This allows for server hitbox detection without overloading the server with unnecessary effects.
3. Keep visual representation on client: By doing this, you avoid server overload and potential choppiness in the gameplay.
4. Handle hitbox and damage on server: Ensures consistent and accurate gameplay interactions for all players.
5. Avoid granting server hitbox ownership: Prevents individual players from controlling or manipulating the server hitbox.
6. Use overlap parameters: Implement these on the server for precise hitbox detection.
7. Develop a library of modules on the client: Create a collection of modules that can be called using a remote event for easy visual effects integration.