I planned to make an egg opening system, but if I use ViewportFrame, the effects of the pets (ParticleEmitter,HighLight) are not visible, but if I use camera position, they are visible. At the same time, if I use ViewportFrame, there will be no fluctuation when the camera is moved while the pets appear on the screen, but if I use camera position, there will be fluctuations and viewportFrame is better in terms of performance. What can you suggest? My goal is to create an egg opening system visually like in Pet Sim 99.
In my experience working on simulators, I’ve found ViewportFrames to be excellent. They’re reliable, efficient, and get the job done. It’s just a matter of personal preference, but they’ve been wonderful to work with.
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