There is still one thing that I did not understand about the “content provider service”: Is it necessary to check assets on the server side?
If by “check assets,” you mean use the RequestQueueSize
property: I believe it’s mostly used for determining if all assets have been loaded. This is how some games create loading screens: they calculate the percentage of assets loaded and convert it into the progress bar’s size.
In general, though, checking assets on the server side helps ensure that images and the like are loaded, completely. If you’ve ever launched a game in Roblox, and waited for grey walls and buttons to render themselves properly, you’ll understand what I’m talking about.
I hope this helped!
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