Is it good practice to use modules for everything and have normal scripts load it?

Well I see that the roblox playermodule does absolutely everything and has a script that just loads it, and obviously who wouldn’t wanna do the same as roblox, so I wanna do it too but I just wanna make sure that it is normal

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Yes, it is an effective way to use modules for everything.

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As an example. I have multiple bombs in a game, that have slightly different code to handle their unique qualities, but they all use the same module to handle timers, hitboxes & damage etc.

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