I’m making a game and i store all values and models in replicated storage. Is it safe to do so? Can exploiters see and change replicated storage data?
im pretty sure exploiters can see and copy data in replicated storage, but im not sure if they can edit.
Where should I store values and models to make them safe? Do you know something about it? Thanks for the reply tho.
you might be able to place them in datastores (but you will have to make a whole new script and move everything over) but im not 100% sure about that part, kinda new to development so sorry. no problem though!
ReplicatedStorage is for models the client should have access to but if only the server should have access to something then put it in ServerStorage. (Also clients can edit models in ReplicatedStorage but it won’t replicate to other players so they won’t see those changes)
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