I am making an obby stage where you have to be fast enough that the big rock on the ceiling don’t smash you. I am using TweenService to move them from top to bottom and these are unachored if you’re asking. Here’s an in-game screenshot:
The movement is not really smooth and sometimes it lags and the rocks just teleport and don’t smoothly tween. Also someone told me I shouldn’t use Tweening for checking collisions because it’s more like an animation thing.
But what should I do instead?
Someone said I should use a RodContraint, but I have no idea what that is and how to use it. Can someone help?